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- #ifndef SRC_NMIE_PRECISION_H_
- #define SRC_NMIE_PRECISION_H_
- //**********************************************************************************//
- // Copyright (C) 2009-2018 Ovidio Pena <ovidio@bytesfall.com> //
- // Copyright (C) 2013-2018 Konstantin Ladutenko <kostyfisik@gmail.com> //
- // //
- // This file is part of scattnlay //
- // //
- // This program is free software: you can redistribute it and/or modify //
- // it under the terms of the GNU General Public License as published by //
- // the Free Software Foundation, either version 3 of the License, or //
- // (at your option) any later version. //
- // //
- // This program is distributed in the hope that it will be useful, //
- // but WITHOUT ANY WARRANTY; without even the implied warranty of //
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
- // GNU General Public License for more details. //
- // //
- // The only additional remark is that we expect that all publications //
- // describing work using this software, or all commercial products //
- // using it, cite at least one of the following references: //
- // [1] O. Pena and U. Pal, "Scattering of electromagnetic radiation by //
- // a multilayered sphere," Computer Physics Communications, //
- // vol. 180, Nov. 2009, pp. 2348-2354. //
- // [2] K. Ladutenko, U. Pal, A. Rivera, and O. Pena-Rodriguez, "Mie //
- // calculation of electromagnetic near-field for a multilayered //
- // sphere," Computer Physics Communications, vol. 214, May 2017, //
- // pp. 225-230. //
- // //
- // You should have received a copy of the GNU General Public License //
- // along with this program. If not, see <http://www.gnu.org/licenses/>. //
- //**********************************************************************************//
- //**********************************************************************************//
- // This class implements the algorithm for a multilayered sphere described by: //
- // [1] W. Yang, "Improved recursive algorithm for light scattering by a //
- // multilayered sphere,” Applied Optics, vol. 42, Mar. 2003, pp. 1710-1720. //
- // //
- // You can find the description of all the used equations in: //
- // [2] O. Pena and U. Pal, "Scattering of electromagnetic radiation by //
- // a multilayered sphere," Computer Physics Communications, //
- // vol. 180, Nov. 2009, pp. 2348-2354. //
- // //
- // Hereinafter all equations numbers refer to [2] //
- //**********************************************************************************//
- #ifdef MULTI_PRECISION
- #include <boost/multiprecision/number.hpp>
- #include <boost/multiprecision/cpp_bin_float.hpp>
- #endif // MULTI_PRECISION
- namespace nmie {
- #ifdef MULTI_PRECISION
- namespace nmm = boost::multiprecision;
- typedef nmm::number<nmm::cpp_bin_float<MULTI_PRECISION> > FloatType;
- #else
- namespace nmm = std;
- typedef double FloatType;
- //typedef float FloatType;
- #endif // MULTI_PRECISION
- template<class T> T sin_t(T v) {
- if (std::is_same<T, double>::value) return static_cast<T>(std::sin(static_cast<double>(v)));
- return static_cast<T>(nmm::sin(static_cast<FloatType >(v)));
- }
- template<class T> T cos_t(T v) {
- if (std::is_same<T, double>::value) return static_cast<T>(std::cos(static_cast<double>(v)));
- return static_cast<T>(nmm::cos(static_cast<FloatType >(v)));
- }
- template<class T> T sqrt_t(T v) {
- if (std::is_same<T, double>::value) return static_cast<T>(std::sqrt(static_cast<double>(v)));
- return static_cast<T>(nmm::sqrt(static_cast<FloatType >(v)));
- }
- template <typename ToFloatType, typename FromFloatType>
- std::vector<ToFloatType> ConvertVector(const std::vector<FromFloatType> x) {
- std::vector<ToFloatType> new_x;
- for (auto element : x) {
- new_x.push_back(static_cast<ToFloatType>(element));
- }
- return new_x;
- }
- template <typename ToFloatType, typename FromFloatType>
- std::complex<ToFloatType> ConvertComplex(std::complex<FromFloatType> z) {
- return std::complex<ToFloatType>(static_cast<ToFloatType>(z.real()),
- static_cast<ToFloatType>(z.imag()));
- }
- template <typename ToFloatType, typename FromFloatType>
- std::vector<std::complex<ToFloatType> > ConvertComplexVector(std::vector<std::complex<FromFloatType> > x) {
- std::vector<std::complex<ToFloatType> > new_x;
- for (auto element : x) {
- new_x.push_back(std::complex<ToFloatType>(static_cast<ToFloatType>(element.real()),
- static_cast<ToFloatType>(element.imag()) ) );
- }
- return new_x;
- }
- template <typename ToFloatType, typename FromFloatType>
- std::vector<std::vector<std::complex<ToFloatType> > > ConvertComplexVectorVector(std::vector<std::vector<std::complex<FromFloatType> > > x) {
- std::vector<std::vector<std::complex<ToFloatType> > > new_x;
- std::vector<std::complex<ToFloatType> > new_y;
- for (auto y : x) {
- new_y.clear();
- for (auto element : y) {
- new_y.push_back(std::complex<ToFloatType>(static_cast<ToFloatType>(element.real()),
- static_cast<ToFloatType>(element.imag()) ) );
- }
- new_x.push_back(new_y);
- }
- return new_x;
- }
- } // end of namespace nmie
- #endif // SRC_NMIE_PRECISION_H_
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