import { MutationTree } from 'vuex' import { guiRuntimeStateInterface as grsi} from './state' import { material } from 'src/store/simulation-setup/state' function compare( a:material, b:material ) { if (a.name == 'link') return -1 if (b.name == 'link') return 1 if (a.name == 'nk-constant') return -1 if (b.name == 'nk-constant') return 1 if (a.name < b.name ) return -1 if (a.name > b.name) return 1 return 0; } const mutation: MutationTree = { setIsShowingHelpForInputWithUnits (state: grsi, val: boolean) {state.isShowingHelpForInputWithUnits = val}, setUnits (state: grsi, val: string ) {state.units = val}, setSourceUnits (state: grsi, val: string ) {state.sourceUnits = val}, setIsSourceSameUnits (state: grsi, val: boolean) {state.isSourceSameUnits = val}, setSafeWL (state: grsi, val: {safeFromWL:number, safeToWL:number}) { state.safeFromWL = val.safeFromWL state.safeToWL = val.safeToWL }, addMaterial(state: grsi, material:material) { state.activatedMaterials.push(material) state.activatedMaterials.sort( compare ); }, deleteMaterial(state: grsi, label: string) { const indexToDelete = state.activatedMaterials.findIndex(val => val.name==label) state.activatedMaterials.splice(indexToDelete,1) }, // @click="$store.commit('guiRuntime/toggleIsPlot', // props.row.name toggleIsPlot(state: grsi, label: string) { const indexToToggle = state.activatedMaterials.findIndex(val => val.name==label) state.activatedMaterials[indexToToggle].isPlot = !state.activatedMaterials[indexToToggle].isPlot }, }; export default mutation;